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Persuasive Games: The Expressive Power Of Videogames (Mit Press),Used Shackley Alongside The Secular Ethical Framework

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Alongside The Secular Ethical Framework Employed In Most Medical Ethics

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Persuasive Games: The Expressive Power Of Videogames (Mit Press),Used Shackley Alongside The Secular Ethical FrameworkAn Exploration Of The Way Videogames Mount Arguments And Make Expressive Statements About The World That Analyzes Their Unique Persuasive Power In Terms Of Their Computational Properties. Videogames Are An Expressive Medium, And A Persuasive Medium; They Represent How Real And Imagined Systems Work, And They Invite Players To Interact With Those Systems And Form Judgments About Them. In This Innovative Analysis, Ian Bogost Examines The Way Videogames

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