Its second ability provides board interaction, which I like, beyond that it is more of an excellent support card for a green deck that enjoys each of its abilities, but not so much that it'll get removed on sight
Each of these 3 abilities is good for a token deck, but none really excel in a specific area of the strategy, and yet this card still manages to do a lot of work as a commander
Draft with the first ever booster packs designed for Commandergrab 3 packs, add in some basic lands, then show off your deck in exciting free-for-all games with up to 8 friends
Myrels first line of text defends your board on your turn, which helps line up a win with a card like Moonshaker Cavalry or get guaranteed value off cards like Mondrak, Glory Dominus and Cathars' Crusade
Eternal Witness, in particular, has some incredible synergies with the other themes in this deck