There are plenty of entry-level pre-constructed Commander decks out there that focus on doing one thing really well, and while both of these decks are routed in their respective core strategies (artifacts and convoke), there are many ways to win a game with them, and they reward clever thinking and strategic play
That combat damage then triggers a bunch of powerful abilities, like making opponents discard cards with Oona's Blackguard, creating clones with Stolen Identity, and even taking an extra turn and making a bunch of tokens with Notorious Throng
Smee - Bumbling Mate 4 Pete - Games Referee 3 Pluto - Guard Dog 3 Prince Naveen - Ukulele Player 4 Rapunzel - Gifted with Healing 4 Robin Hood - Beloved Outlaw 4 Robin Hood - Champion of Sherwood 4 Strength of a Raging Fire 4 Ursula - Vanessa 2 World's Greatest Criminal Mind Ink Type Inkable Card Types Amber/Steel Deck Basic Strategy Amber/Steel is a highly aggressive deck that looks to destroy your opponents field while quickly accelerating lore before your opponent can build up significant resources or high power characters
2012/09/04 19:37 2012/09/04 19:37 OpionCannot be defeated, ChristiaCannot be defeated, LagiaCannot be defeated, GraphaCannot be defeated, DanselCannot be defeated, AnaneoCannot be defeated, HyperionCannot be defeated, QuasarCannot be defeated, CienCannot be defeated, RoachCan be defeated You can only beat Roach, can't you
In my opinion, Palkia is THE card of the set, and it is going to rapidly become one of the most played strategies in the Standard format