Common 103/585: Hecteyes Common 106/585: Malboro Common 107/585: Namazu Trader Common 112/585: Qutrub Forayer Common 114/585: Resentful Revelation Common 116/585: Sephiroths Intervention Common 118/585: Shinra Reinforcements Common 123/585: Undercity Dire Rat Common 124/585: Vaynes Treachery Common 126/585: Vincents Limit Break Common 130/585: Blazing Bomb Common 131/585: Call the Mountain Chocobo Common 140/585: Haste Magic Common 141/585: Hill Gigas Common 142/585: Item Shopkeep Common 143/585: Laughing Mad Common 144/585: Light of Judgment Common 145/585: Mysidian Elder Common 152/585: Red Mages Rapier Common 153/585: Sabotender Common 163/585: Summon: G.F
This can lead to mind games to make them sacrifice a creature they would want to keep, since they assume you want to get rid of their best one, while forcing them to also sacrifice a different one
While not quite as snowball-y as their previous iteration, Koma is a massive 8/12 for just seven mana, which is incredible
Control of Another Player in Two-Headed Giant In formats where more than 2 players participate in a game with a shared turn for a team of several players, a player controlling another player controls the entire team of that player
Additionally, its card draw ability generates valuable resources, giving players a strategic edge in both offense and sustainability