Having not played in so long I grabbed myself the preconstructed Final Fantasy 10 Commander deck and while I enjoyed looking through it all, it wasnt until I got a chance to play it that I got a true appreciation of just how much this set feels like playing the game
So many questions $50 UPGRADE GUIDE Even just drawing up a few example hands, its clear to me that Quick Draw has serious legs without any need to upgrade
Warp is a mechanic designed to work around all aspects of EOE, like casting two spells a turn, stationing spacecrafts, or triggering void
The main disadvantage that Oswald Fiddlebender has is that he needs to stick around so he can tap to activate his ability, but you can rapidly chain things together to set up a combo or try to lock things down
The artifact mage pseudo-cycle (Trinket Mage, Trophy Mage, etc.) are all exceptional choices