Commander decks feel extremely satisfying to play with, especially due to how every match feels different because its so hard to pull the same cards over and over Instead of running tutors to find your win-cons, youre just playing what you have and trying to make the best of it every time
I recommend the elfball strategy because it makes those elves fast
Its spell diversity is also great, but it could do with some more high-cost spells with alternative casting methods
When this was first spoiled everyone had the same reaction: "You can do that?" It was news to us, but we quickly adapted and set to work making beatdown decks that could reliably put this down on the second turn thanks to the vast array of newly available dual lands
MTG 's Final Fantasy collab has inspired four new precon Commander decks, featuring major characters from Final Fantasy 6 , 7 , 10 , and 14