However, I think most players will be happy to get a second chance at powerful creatures, unique abilities, or even just a little bit of extra value
5) As you get close to the Critical Point, you'll still need to work on the Uncommons If your goal is to get all the Rares and not worry about the Mythics (i.e., you'll spend wildcards as needed for the half of Mythics you don't have that you want to play), you'll find that you'll still be missing a decent chunk of Uncommons
Which MTG planeswalker has the most cards
Two from the Ravager being played, another two from it sacrificing an artifact, and Zabazs modular trigger granting three (two from the counters it came in with, and the additional from Scales)
III - Other creatures you control get +2/+2 and gain trample until end of turn