As another example, if at the start of turn six you have five cards in your inkwell and hold a two-drop, a three-drop, and a five-drop, then just cast your five-drop and dont add anything else to the inkwell at this point
Each turn youll get a creature from your graveyard back to your hand or straight onto the battlefield, depending on the experience counters youve got
One of the most common is the +1/+1 counter, but counter markers are also used for planeswalker loyalty, to charge abilities, and for specific card qualities
It was pretty cool to see this decks graveyard mechanics come into play, though
I thought it was awesome that I could pick and choose which characters learned what spells by assigning them the right Esper