Check out the Wargamer Discord to join the conversation, and - if you're check out our guide to the best Lorcana Starter decks.

Example 1: Token swarm Plan: flood the board, protect it, then close with an overrun effect Enablers: repeatable token makers, token doublers if your curve supports them Payoffs: anthems, sacrifice outlets, drains, finishers Staple choices change: you want draw that scales with creatures, and protection that saves a board Example 2: Graveyard reanimator Plan: stock graveyard, cheat threats, loop value Enablers: self-mill, discard outlets, cheap recursion Payoffs: reanimation targets that end games or lock a board Staple choices change: you prioritize discard and mill synergy over generic draw that does not fill the yard Example 3: Spellslinger Plan: cast lots of spells, turn casts into damage, tokens, or storm-like turns Enablers: cheap cantrips, cost reducers, mana bursts Payoffs: magecraft triggers, copying, pingers, finishers Staple choices change: interaction that is also a spell count matters more than clunky good cards that eat your whole turn Same format

Back The Lord Master of Hell Legendary Creature - Demon Noble Wizard Starfall - Whenever The Lord Master of Hell attacks, it deals X damage to each opponent, where X is the number of noncreature, nonland cards in your graveyard
A good BR deck may feel like mono-removal in practice, especially since Cornered by Black Mages plays best with other cheap removal spells
In Theros, gods can grant divinity to their mortals of choice, while in Greek mythology, its more common to be born into a semi-divine state