Core mechanics include ramp, dinosaur tribal synergies, and combat-focused strategies that capitalize on the decks powerful creatures
Rounding out the non-land cards in our main deck are a couple of removal spells in Fatal Push and Eaten Alive, both of which are solid in general but especially good in our deck thanks to our sacrifice theme, which triggers revolt for Fatal Push and gives us plenty of fodder to cast Eaten Alive for just one mana
Poor to Fair 1 - A card will achieve this sort of grade if it has quite extreme edge and corner wear, complete loss of original gloss as well as other obvious signs of wear such as scuffs, scratches, pitting and stains
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Meta will contain archetypes that are strong, for decks destined to stand against the current state of the game