The more archaically spindly design of Mewtwo in the iconic artwork by the one and only Ken Sugimori is so unique compared to its stronger, well-built body that it has in the modern day, making this card stand out
The reason not to play Disenchant main is selfish, the reason not to have them as a sideboard option is intended to be for the good of everyone
With the versatility of modern Magic design, you dont always have to make big sacrifices
The more artifacts I have on the field, the greater the chance I'd be able to use them to draw cards
In the Trenches The anthem effect of giving your team +1/+1 is totally worth a card, so yes, the O-ring aspect of In the Trenches costs a whopping six, but oftentimes, this is the best thing you can do at the top of your mana curve, and a powerful play at that