You're incredibly vulnerable to removal , and anything big enough to take out a character before Julieta can get in there and heal it is going to absolute devastate your game plan.
If a spell or ability you control targets a creature an opponent controls with hexproof and Nowhere to Run leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability
Infinite Impermanence lets you negate a monster effect and a spell/trap in the same column as this trap
These cards are 25+ years old, and the vast majority of surviving copies show play wear whitened corners, surface scratches, edge nicks, and holo surface damage from being carried in pockets, traded on school playgrounds, and stored in shoeboxes
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