This theoretically gives it more utility than its peers, but it still doesnt see a ton of play, and is a $1.20 card as a result
These arent the best dual lands ever printed in Magic, but they can be sacrificed for a desperate card draw if needed, so theyre worth picking up if you see them in a draft
It works well in decks that want to draw a lot of cards by also doubling life-gaining effects that may buy you the time you need to actually get to play those cards
Its so powerful that it only sees play in Vintage, where it remains the best card for pure value
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