By the way, Im kind of assuming that this is going to be read ahead to the final chapter, and thats probably true 90% of the time
By considering the use of highly efficient spells, asymmetrical effects, modal effects, and effects that synergize with your deck, you should be able to gain card advantage even when wrathing away the board
Each magecraft ability is different, the only thing thats the same with each one is that you have to cast or copy an instant or sorcery to trigger it
This, more than any other Magic: The Gathering IP crossover effort in recent memory, feels like more than just an exercise in branding and revenue generation
Since most of the creatures she plays will be manifested face-down with limited stats, they'll be especially weak until she turns them over, which requires consistently playing multiple lands per turn