Why bother with this step
If both Anim Pakal and Arabella are on the battlefield, you can stack it so Anim Pakal resolves first, creating more 1/1 tokens for Arabella when its effect resolves since the X burn/lifegain isn't determined until Arabella's effect is resolving
At the apex of the sun & Moon Series, the Pokmon TCG: Sun & mooncosmic Eclipse expansion boosts the connection of Pokmon and trainers, and it launches tag team combinations to new levels
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning
It can go higher than seven if you play it right, and at three mana, thats plenty of mana leftover to enact your wild plans