Creature Enchantment - Horror Spark Double You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary
The ultimate seals the deal, giving you an extra combat phase for every one of your turns
And to round it all off, Treasure Nabber pioneers Reds ability to steal and use opponents Artifacts, allowing you to ramp faster than other decks
Twenty-seven cards, one-per-case pull rates, twenty years of attrition, and a counterfeit problem severe enough that authentication is the price of admission
It is the same kind of annoyance you face when building with cards like Doom Blade that fail to kill black creatures