Once it hits the field, The Legendary Defender has a simple effect where if it attacks and destroys a DARK Fiend owned (not controlled) by your opponent, you win the duel
Hydreigon/Darkrai had another strong showing, taking up four slots in the Top 16, including two in the top four
Lorcana is no stranger to D23
Chase cards like Mega Lucario ex SIR dominate due to 1:216 pack pull rates, while the 3-Prize mechanic ensures competitive longevity

Example 1: Token swarm Plan: flood the board, protect it, then close with an overrun effect Enablers: repeatable token makers, token doublers if your curve supports them Payoffs: anthems, sacrifice outlets, drains, finishers Staple choices change: you want draw that scales with creatures, and protection that saves a board Example 2: Graveyard reanimator Plan: stock graveyard, cheat threats, loop value Enablers: self-mill, discard outlets, cheap recursion Payoffs: reanimation targets that end games or lock a board Staple choices change: you prioritize discard and mill synergy over generic draw that does not fill the yard Example 3: Spellslinger Plan: cast lots of spells, turn casts into damage, tokens, or storm-like turns Enablers: cheap cantrips, cost reducers, mana bursts Payoffs: magecraft triggers, copying, pingers, finishers Staple choices change: interaction that is also a spell count matters more than clunky good cards that eat your whole turn Same format