Oh, and I should leave mana up to counter any copies of spells I might've exiled as well, too
The enchantment typing lets it work with your other synergies, too
Beastly Card Draw Once you've cast Ruby, a few ramp spells, and finally have enough mana to start casting your big creatures, you've probably only got two or three cards left in your hand, which will limit the amount of pressure you can apply no matter how big a monster you cast
Though, truth be told, that ability has done more damage to the egos of mill players than it ever did to a reanimator strategy
I would argue that this is one of the better decks on this list for new players, as its creature-heavy nature is good for learning about combos, synergies, and how dynamic certain creatures can be, but if you hope to make it truly competitive at your game night, it's going to take quite a few upgrades