Unlike the lightning-fast Mono-Red Aggro mirrors, the first game between the matching decks stalled while Rood's Portolan took the second game with a quick rush of Otters and aggro, and as the players moved to their fairly different-looking sideboards it was time to see who had the best post-board plans, where the Otters were once again key
Sapphire continues the trend from Rise Of The Floodborn of showing how powerful synergy between characters can be with Huey, Dewy, and Louie, particularly with Huey's ability, Three Nephews, which allows you to draw three cards if one of each of the Nephews is on the field
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Simic has many incredibly powerful commanders like Koma, Cosmos Serpent and Aesi, Tyrant of Gyre Strait that draw the tables aggression early to shut them down
The art of the cave being highlighted in the same place where we got loads of other hints seems like something we shouldnt ignore