Players loved her so much she got bigger appearances throughout the game's expansions, with one even being centered around her titled "A Shantotto Ascension." She's well regarded as an overwhelmingly powerful Black Mage and one of the most destructive allies in modern-day FFXI and is well known for speaking in rhymes, as depicted on her flavor text here
Beyond that I'd focus on picking up powerful staples, like Vampiric Tutor, Demonic Tutor, and Diabolic Intent swapping in for weaker tutors, and Cyclonic Rift for that sweet one-sided wipe
it also recreates Astrodyne by letting you gain an advantage using three different cards you've played in the past
Target Bear you control fights target creature you don't control
Traits of Good Multicolor Mana Ramp Cards Playable mana ramp in Commander almost always needs to have at least 2 of the following traits to justify its inclusion in a deck: Low mana cost (ideally 4 or less, lower usually being better) A permanent impact on your board A sizable mana ramp or acceleration payoff Most multicolor ramp spells simply fall short of their monocolor brethren under these criteria for a couple reasons