However, three of their songs (making up 9 cards of the deck) are 2 ink, so focus on 2 ink characters to stop them singing them for free
You get a full 60-card deck, lore and damage tokens, a mini paper playmat, quick-start rules, plus a booster pack from the new Reign of Jafar set
Now you throw in combos with the upcoming non-interactive lore gaining engines like Jafar - Striking Illusionist or Gramma Tala - Spirit of the Ocean needing the infusion of cards to win the game, and you see why this wheel of a Song will see a spike in playability
A character with Rush has the element of surprise, allowing you to challenge before your opponent can prepare
Using extra ink to move your characters to Motunui before sacrificing them in a challenge is also a great strategy, since every one of your characters that's banished there will move to your inkwell instead of your discard pile