When it's defeated, exile it, then cast it transformed.) When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand
Enchantment These permanent are magical effects that stay on the table until they're destroyed, sacrificed, exiled or removed by other means
You can still play it fairly by leveraging strong artifact payoffs like Urza, Lord High Artificer and Academy Manufactor, though you lose much of its potency
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Anyway, back on topic, all Ramp decks since the beginning have looked to build their mana to ridiculous levels as quickly as possible and then use that advantage to drop more powerful win conditions earlier than their opponent and ride that to victory